League Matchup Toolkit

Damage Calculator

  1. Set up you — pick your champion, level and items in step 1.
  2. Set up them — pick who you're hitting in step 2.
  3. Build your combo — in step 3, click Q / W / E / R / Auto attack to add each cast, in the order you'd press them.
  4. Read it back — step 4 shows every cast, what it did, and whether they die.

Everything updates on its own as you change it. Numbers that this engine doesn't know are shown as unknown, never as 0 — if something reads as unknown, the reason is spelled out under the results.

1. You (attacker)

Pick a champion to load their real base stats at the level you set. Items you equip change the numbers everywhere on this page.

Loading champion roster…

2. Them (target)

A target starts as a plain dummy. Pick a champion for it to use that champion's real health and resistances instead.

3. Your combo

Click a card to add that cast to the end of your combo. Click it twice to cast it twice. Everything resolves in the order shown, and auto-attacks carry your items' on-hit effects and crit automatically.

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4. Results — cast by cast

Add a cast to your combo above.

Settings & map

Auto-attacks only land if the attacker is inside their attack range, and line/cone abilities are aimed at the target from where the attacker stands. Drag units here to change that. If you never touch this, everyone stays where they started, which is close enough to touch. Don't want range to matter at all? Flip the "Ignore range & position checks" switch below.

Sustained damage over time — a timed window, cooldowns enforced

A different question from a combo: "if this fight lasts N seconds and they just keep casting whatever is off cooldown, how much damage is that?" Cooldowns and attack speed are simulated here. Set the rotation by dragging an ability onto a target in the map above.

Item value & gold efficiency — what one more stat is worth

Measures how much damage one more point of a stat adds to the sustained window above, and what that costs in gold. Items marked △ are only partly modelled; hover one to see exactly what is missing.

Find the best build — brute-force search over an item pool you pick

Pick a gold budget and the items you want considered (nothing is picked for you), and this searches every legal combination for the one that deals the most damage in your combo above, run entirely in your browser — a 30 second search cap, always honest about whether it finished or ran out of time. Every number below comes from the same engine as the rest of this page, never an estimate.

Copy / paste the complete calculation setup
What this calculator does and doesn't model
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